AI Insights · Timothy · January 2022
Top 5 Shooter Games on Android in Romania Q4 2021
In Q4 2021, leading shooter games on Android in Romania showed varied trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q4 2021, the top 5 shooter games on the Android platform in Romania exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game’s metrics.
PUBG MOBILE experienced consistent weekly revenue, mainly hovering around $83K to $86K, with a peak of approximately $86.1K in the week of December 20. Weekly downloads saw fluctuations, starting at 11K in late September and peaking at around 17K in the final week of December. Active users remained relatively steady, ranging from 290K to 348K, with a slight dip to around 290K in mid-December before recovering to 306K by the end of the quarter.
Free Fire showed varying revenue, starting at $55.9K in late September and experiencing a notable dip to $28.6K by the end of November. However, it rebounded to approximately $57.1K in mid-December. Downloads followed an upward trend, beginning at 12K and reaching a peak of 24K in the last week of December. Active users fluctuated, starting at 405K and dipping to around 297K in early November before stabilizing at around 360K by the end of the quarter.
Free Fire MAX saw revenue growth from $193 in late September to a high of $14.2K in the week of December 20. Downloads began at 48K in late September and saw a peak of 27K in late October, with another rise to 16K in the last week of December. Active users increased steadily from 42K in late September to approximately 137K by the end of December.
Call of Duty: Mobile Season 8 had modest revenue growth, starting at $7K in late September and peaking at around $13.7K in mid-December. Downloads were relatively stable, ranging from 2.6K to 4.3K throughout the quarter. Active users showed a slight decline from 64K in late September to 55K by the end of November but saw a small recovery to 55K by the end of December.
Standoff 2 exhibited steady revenue, starting at $3K in late September and peaking at about $6.8K in mid-December. Downloads fluctuated, beginning at 4.6K and reaching a high of 8.7K in the final week of December. Active users remained consistent, starting at 162K and peaking at 172K in mid-December before settling at 161K by the end of the quarter.
These insights were gathered from Sensor Tower. For more detailed analytics and data, visit Sensor Tower.